Skills
Basic Attack Lv.
12
Basic Attack:
Press
to activate:
Perform up to 4 consecutive attacks forward, dealing Lumiflux Attribute DMG;
If a Basic Attack hits a target, the Character recovers [Flight Energy] after the skill ends;
The 4th Basic Attack hit applies 1 [Lumen Buildup Point] to the target.
Basic Attack: Hold
Hold
to activate:
Perform a wide-range Slash forward, dealing Lumiflux Attribute DMG;
If a target is hit, restore [Flight Energy] for the Character after the skill ends.
Maximum Firepower
When the Character has stored [Anomaly Rounds], hold
to activate:
Launch a powerful large area attack forward, dealing Lumiflux Attribute DMG;
If the attack hits a target, the Character recovers a large amount of [Flight Energy] after the skill ends;
All stored [Anomaly Rounds] are consumed upon activation.
True: Maximum Firepower
When the Character has stored [Anomaly Rounds] and is in the [Rank Up] state, hold
to activate:
Launch a powerful large area attack forward, dealing Lumiflux Attribute DMG;
If the attack hits a target, the Character recovers a large amount of [Flight Energy] after the skill ends;
Activating this skill will consume all stored [Anomaly Rounds].
Dodge Lv.
12
Dodge:
Press
to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack:
Press
during a dodge to activate:
Deliver a quick attack forward, dealing Lumen DMG.
Dodge Counter:
Press
during a Perfect Dodge to activate:
Executes a powerful slash on the target, dealing Lumen DMG.
Character is invulnerable while using this skill.
Assist Lv.
12
Quick Assist:
When the active character is launched, press
to activate:
Slash the target, dealing Lumiflux DMG.
Character is invulnerable while using this skill.
Defensive Assist:
When the on-field character is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up:
Press
after a Defensive Assist to activate:
Unleash a series of slashes on the target, dealing Lumen DMG.
Character is invulnerable while using this skill.
Special Attack Lv.
12
Special Attack:
Press
to activate:
Launch a ranged attack forward, dealing Lumiflux Attribute DMG.
EX Special Attack:
With enough Energy, press
to activate:
Launch a large area attack forward, dealing Lumen Attribute DMG;
After the skill ends, apply 2 [Lumen Buildup Points] to hit enemies;
Character is invulnerable while using this skill.
Flight Stance
Hold
to activate:
Enter [Shift Stance] after a [Special Attack] or [EX Special Attack]. While in [Shift Stance], switching to a Character whose [Flight Energy] has reached its maximum of 120 will allow them to enter [Flight Stance]:
While in [Flight Stance], the Character acts autonomously to assist in combat, consuming [Flight Energy] over time. When [Flight Energy] is fully consumed, the Character exits [Flight Stance]. Before exiting [Flight Stance], the Character cannot be switched in by any means other than a [Chain Attack];
If the Character triggers 3 Lumen Attribute [Mutation] reactions while in [Flight Stance], the Character activates their [Entrance Ultimate]. Once activated, Normal Switch-In is unlocked, and the Character will automatically use [Ultimate: Entrance] upon their next Normal Switch-In;
Upon entering [Flight Stance], the Character grants all squad members a DMG Bonus of 30% for 60s; repeated triggers reset the duration;
If no Character switch is made after entering [Shift Stance], the Character performs a downward attack to return to the ground.
Chain Attack Lv.
12
Chain Attack:
When a Chain Attack is triggered, select the character to activate:
Launches a multi-hit large area attack forward, dealing Lumen Attribute DMG;
Upon activation, enter [Rank Up] state, upgrading the next [Maximum Firepower] to [True: Full-Barrage Launch];
After the skill ends, applies 2 [Lumen Buildup Points] to hit enemies;
Character is invulnerable while using this skill.
Ultimate: Entrance
Enter and unleash a large area bombardment, dealing Lumen Attribute DMG;
Consumes 40 [Flight Energy] upon activation. If the remaining [Flight Energy] is below 90 when activated, this Entry Skill will no longer consume [Flight Energy], and the character enters [Rank Up] status — the next [Maximum Firepower] will be upgraded to [True: Full-Barrage Launch];
Character is invulnerable while using this skill.
Ultimate: Finale
When Decibel Rating is at Maximum, press
to activate:
Unleashes multiple attacks ahead, dealing Lumen DMG;
Character is invulnerable while using this skill.
Core Skill
Core Skill
Core Passive:
Remie's [Mutation Coefficient] is 0.06% of her own Anomaly Proficiency;
When a teammate triggers the character's Lumen Attribute [Mutation] reaction, the character can store the Anomaly Pool after [Mutation] as [Anomaly Rounds], storing up to 3 Anomaly Pools from the most recently triggered Anomaly States;
Activating [Ultimate: Entrance]/[Ultimate: Finale]/[Maximum Firepower]/[True: Full-Barrage Launch] triggers the [Luminize] effect:
Deals 50%/150%/20%/100% Attribute Anomaly DMG of all stored [Anomaly Rounds], and increases this DMG Multiplier based on 0.6% of own Anomaly Proficiency;
When the character enters [Flight Stance] or after activating [Maximum Firepower] or [True: Full-Barrage Launch], all stored [Anomaly Rounds] are cleared.
(Note: [Mutation] is a Lumen Attribute reaction. If the enemy has [Lumen Buildup Points], When the Enemy Is About to Enter an Attribute Anomaly State, Then This Anomaly State will be [Mutated]. The Anomaly Pool of that Anomaly State will be amplified based on the [Mutation Coefficient] of the [Lumen Buildup Point] provider, increasing the total DMG this Anomaly State can deal.)
Additional Ability:
Triggers when another [Anomaly] Character or same-Faction Character is in your squad:
When the number of [Anomaly] Characters in your squad is 1/2/3, entering the battlefield boosts all squad members' ATK by 40% of their initial ATK, with a cap of 300/600/1,600;
Additionally, when the Character applies [Lumen Buildup Point] to an enemy, it simultaneously inflicts the [Fade] effect on them: while under the [Fade] effect, Anomaly Buildup dealt to enemies by Attribute Anomaly DMG is increased by 15%. The [Fade] effect is removed when the enemy has no [Lumen Buildup Point].
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