Skills
Basic Attack Lv.
12
Basic Attack: Engineering Insurance
Press
to activate:
Unleashes up to four attacks in front, dealing Fire DMG.
Basic Attack: Hat Trick
When Norma is the active Character and is in-combat, she gains 1.5% [Personal Resources] per second;
When wearing a [Hat], hold
to activate:
After firing, throw the [Hat] to make it fire a round of aerial shots, dealing Fire DMG, and temporarily store [Personal Resources];
When the skill hits an enemy, it will trigger the previous Character's [Quick Assist];
After the [Hat] is thrown, it will replace Norma to accumulate and temporarily store [Personal Resources] at the same rate, during which Norma does not need to be on field;
After Norma retrieves the [Hat], she will immediately gain the stored [Personal Resources];
When holding
, the [Hat] will sprint toward Norma;
When Norma's [Personal Resources] would reach 80% after picking up the Hat, the [Hat] will automatically sprint toward Norma;
Anti-Interrupt level is increased while using this skill.
Dodge Lv.
12
Dodge: Development Specifications
Press
to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack: Deadline Dash
Press
during a dodge to activate:
Spin and fire at surrounding enemies, dealing Fire DMG.
Dodge Counter: Compliance Test
Press
during a Perfect Dodge to activate:
Perform continuous drilling strikes, dealing Fire DMG.
Character is invulnerable while using this skill.
Assist Lv.
12
Quick Assist: Thunder Support
When the active character is launched, press
to activate:
The drill performs continuous drilling strikes, dealing Fire DMG.
Character is invulnerable while using this skill.
Defensive Assist: Tech Barrier
When the on-field character is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks.
Character is invulnerable while using this skill.
Assist Follow-Up: Tech Suppression
Press
after a Defensive Assist to activate:
Unleashes consecutive attacks on the target, dealing Fire DMG.
Character is invulnerable while using this skill.
Special Attack Lv.
12
Special Attack: Thermal Meltdown
Press
to activate:
Shelling, deals Fire DMG.
EX Special Attack: Mmhm Barrage
With enough Energy, press
to activate:
Pilot the turret to unleash continuous fire and launch different missile types based on enemy status:
When the primary target is not Stunned, fire Armor-Piercing rounds, dealing Fire DMG and accumulating substantial [Daze];
When the primary target is Stunned, fire High-Explosive rounds, dealing increased Fire DMG;
After using this skill, Norma gains 16% [Personal Resources] and enters the [Firepower Barrage] state for 32s. During [Firepower Barrage], Norma deploys two auto-attack turrets to join combat;
Continue holding to keep consuming Energy and extend the firing duration by up to 2s. For every 1 SP consumed by holding, Norma additionally gains 0.4% Personal Resources and [Firepower Barrage] duration is extended by 0.8s;
Character is invulnerable while using this skill.
EX Special Attack: Target Practice
In combat, turrets will automatically attack enemies, dealing Fire DMG.
EX Special Attack: Firepower Test
When any squad member inflicts Stunned on an enemy, or when Norma consumes [Personal Resources] to trigger a [Chain Attack], the turret will deploy its missile bay for 8s;
During this time, the turret's attack interval is reduced, and it fires different types of missiles based on the enemy's status during automatic attacks:
When the primary target is not Stunned, it fires Armor-Piercing rounds, dealing Fire DMG and accumulating more [Daze];
When the primary target is Stunned, it fires High-Explosive rounds, dealing increased Fire DMG;
Chain Attack Lv.
12
Chain Attack: Impact Drill
When a Chain Attack is triggered, select the character to activate:
Commands a massive barrage of drills to launch consecutive attacks on the enemy, dealing massive Fire DMG.
Character is invulnerable while using this skill.
Ultimate: Doctrine of Overwhelming Firepower
When Decibel Rating is at Maximum, press
to activate:
Summons a large missile to bombard enemies ahead, dealing massive Fire DMG;
Upon activating this skill, immediately gain 30% Personal Resources;
Character is invulnerable while using this skill.
Core Skill
Core Skill
Core Passive: Precision Guidance
For every 1% CRIT Rate Norma has, CRIT DMG increases by 1.7%, up to a maximum increase of 85%;
For every 1% CRIT Rate Norma has, Daze inflicted when [EX Special Attack], [Assist Follow-Up], and [Ultimate] attacks hit enemies increases by 0.8%, up to a maximum increase of 40%;
When Norma enters the battlefield, she immediately gains 60% [Personal Resources]. In Investigation Zones, this effect can trigger once every 180s;
When [Personal Resources] reaches 80% or more, the next [Quick Assist] triggered will consume 80% [Personal Resources] and be replaced with a [Chain Attack];
Norma additionally increases her ATK based on her Sheer Force. Every 1 point of Sheer Force increases ATK by 1.25 points, up to a maximum increase of 1,200 points.
Additional Ability: Swarm Advantage
When another character in your squad is an [Attack] or [Rupture] character:
When Norma and her creations hit an enemy with an attack, apply 1 stack of [Weakened] to the enemy. Each stack of [Weakened] increases the target's Stun DMG Multiplier by 3%, stacking up to 10 times, with at most 1 stack added every 0.5s;
When an enemy with any stacks of [Weakened] becomes Stunned, Stun duration is increased by 2s. This effect cannot stack with effects of the same type. [Weakened] on an enemy expires when their Stun ends;
During [Firepower Barrage], Norma's ATK increases by 44. This effect scales with character Lv., increasing by 14 per level, up to a maximum increase of 870;
During [Firepower Barrage], all squad Agents' DMG dealt increases by 20%;
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