GACHABASE
Public Security: Metropolitan Order Division

Cissia

Public Security: Metropolitan Order Division

Cissia

Stats

Lv. 60/60
Base HP
Base HP
7673
Base ATK
Base ATK
938
Base DEF
Base DEF
606
Base Impact
Base Impact
93
CRIT Rate
CRIT Rate
5%
CRIT DMG
CRIT DMG
50%
Anomaly Mastery
Anomaly Mastery
94
Anomaly Proficiency
Anomaly Proficiency
93
PEN Ratio
PEN Ratio
0%
Base Energy Regen
Base Energy Regen
1.56

Skills

Basic Attack
Lv. 12

Basic Attack: Tongue Flick

Press Icon_Normal to activate:
Launch up to four attacks forward, dealing Electric DMG.
When the 4th hit lands, gain 2 points of Venom. Hitting a Stunned enemy grants an additional 1 point of Venom.

Basic Attack: Serpent's Kiss

With Serpentine Shadow, hold Icon_Normal to launch:
Cissia leaps into the air and locks onto a target, then slams down, dealing Electric DMG to enemies in the area.
While locking on, continue to hold Icon_Normal and drag the joystick to extend the lock-on duration and freely control the landing position.
For every 6 points of Venom gained, gain 1 stack of Serpentine Shadow, stacking up to 3 times.
Upon entering the battlefield, gain 1 stack of Serpentine Shadow.
Using this skill consumes 1 stack of Serpentine Shadow.
Upon hitting an enemy, all Venom is consumed to trigger Corrode Bone.
Upon activating this skill, a Quick Assist is triggered.
Character is invulnerable while using this skill.

Corrode Bone

Deal Electric DMG to nearby enemies.
Each trigger increases CRIT Rate by 6% for 15s, stacking up to 3 times. Repeated triggers refresh the duration.

Stats

Dodge
Lv. 12

Dodge: Slither

Press Icon_Evade to activate:
A quick dash dodge.
Character is invulnerable while using this skill.

Dash Attack: Bite Mark

Press Icon_Normal during a dodge to activate:
Dash forward with a swift slash, dealing Electric DMG.

Dodge Counter: Bite Back

Press Icon_Normal during a Perfect Dodge to activate:
Leap forward and perform a sweeping attack upon landing, dealing Electric DMG.
Character is invulnerable while using this skill.

Stats

Assist
Lv. 12

Quick Assist: Alarm System

When the active character is launched, press Icon_Switch to activate:
Leaps forward and performs a sweeping attack upon landing, dealing Electric DMG.
During this skill, you can quickly chain into Special Attack: Bared Fangs, EX Special Attack: Venomous Bite, and Basic Attack: Serpent's Kiss.
Character is invulnerable while using this skill.

Defensive Assist: Extra Prison Rations

When the on-field character is about to be attacked, press Icon_Switch to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.

Assist Follow-Up: Partners in Crime

Press Icon_Normal after a Defensive Assist to activate:
Unleash a series of attacks, dealing Electric DMG.
Character is invulnerable while using this skill.

Stats

Special Attack
Lv. 12

Special Attack: Bared Fangs

Press Icon_Special to activate:
Launches a long-range snake bite forward, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.

EX Special Attack: Venomous Bite

With enough energy, press or hold Icon_SpecialReady to activate:
Unleash multiple long-range snake bites forward, dealing Electric DMG.
Grants 5 Energy when the move is used.
When activating by holding, consumes additional Energy. For every 20 additional Energy consumed, unleash 1 extra strike that deals Electric DMG, up to a maximum of 60 additional Energy.
After activation, gain 3 Venom. For every additional 20 Energy consumed while holding, gain 1 more Venom.
After using this skill, it can be immediately followed up with the 4th hit of Basic Attack: Tongue Flick.
A Quick Assist is triggered when this skill hits an enemy.
Character is invulnerable while using this skill.

Stats

Chain Attack
Lv. 12

Chain Attack: Gang Operation

When a Chain Attack is triggered, select the character to activate:
Launch multiple attacks ahead, dealing massive Electric DMG.
After using this skill, gain 3 Venom.
A Quick Assist is triggered when this skill hits an enemy.
Character is invulnerable while using this skill.

Ultimate: Ophidiophobia

When Decibel Rating is at Maximum, press Icon_UltimateReady to activate:
Deliver a thunderbolt attack in front, dealing massive Electric DMG.
After using this skill, obtain 3 Venom.
After using this skill, activate Ether Veil: Cold-Blooded, lasting 30s. All squad members' CRIT DMG increases by 5% for the duration.
Re-activating Ether Veil: Cold-Blooded a second time will first deactivate the active Ether Veil: Cold-Blooded.
A Quick Assist is triggered when this skill hits an enemy.
Character is invulnerable while using this skill.

Stats

Core Skill

Core Skill

Core Passive: Fatal Concoction

Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s.
While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG.
With Venom, all squad memebrs' Electric DMG ignores 6% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 1% of the enemy's DEF is ignored, up to a maximum of 25% of enemy DEF. This effect lasts until 30s after Venom is depleted.
Corrode Bone deals additional Electric DMG equal to 335% of ATK.
When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%.
When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once.

Additional Ability: Festering Venom

When another character in your squad is a Stun character or shares the same attribute:
While possessing Venom, increases all squad members' CRIT DMG by 40%, with Cissia gaining an additional 10%. The effect lasts until 30s after Venom is depleted.

Base Energy Regen +0.36
Base ATK +75

Mindscape Cinema

01

Traveler and Prey

The Venom gained upon entering the battlefield increases to 6. The DEF ignore from the Core Passive increases to 140% of its original value, and all squad members ignore 5% of the target's Electric RES. Corrode Bone DMG ignores 10% of the target's Electric RES. Scents, footsteps, the way someone's eyes shift... those are the "clues" that let me sort hunters from prey. I vanish before I'm hunted. I lower my head before I hunt. That's how I stay alive.
"Home"? That's just something out of a storybook. The endless wild is my hunting cabin.

02

Hunger and Hard Truths

After a Chain Attack: Gang Operation or Ultimate: Ophidiophobia hits a Stunned enemy, gain an additional 3 Venom. Basic Attack: Serpent's Kiss deals 35% increased DMG. If I can eat my fill there, it's a good place. If someone gives me food, they're a good person. That's the easiest and most dependable rule in the world. And also, omelet with rice is divine. Even that last leftover bit on the spoon.

03

Chains and a Warm Nest

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 Justice? Order? That kind of righteous, aboveboard stuff makes me shaky. What I know are the rules of the shadows — betrayal, lies, bowing low if it keeps me breathing. I don't mind being used as a tool, as long as the pay is a full meal and a warm corner to curl up in.

04

A Rogue's Resolve

When using an EX Special Attack, Chain Attack, or Ultimate, gain 1 stack of Decidedness, stacking up to 3 times. When using Basic Attack: Serpent's Kiss, consume all Decidedness. Each stack consumed triggers 1 special instance of Corrode Bone that does not consume Venom. This Corrode Bone does not cause Daze. The collar around my neck is cold. The handcuffs are heavy. They remind me of the sins I can't wash away. But compared to those invisible rules and icy stares, this kind of restraint with a clear price tag actually puts me at ease... at least I know what it costs. And once I'm back in that little den with a couch and snacks, even the cold metal seems warm.

05

False Evidence and Fangs

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 Memories scorched by blinding light, crimes spelled out in black and white... those "marks" were once all that defined me. But things are different now. I've learned to read, and I've learned to recognize the smell of a lie. When that familiar scent of a scheme creeps in again, I won't just walk into the cage like an idiot. This time, I'll be the one leaving "marks" — with my teeth, and I won't hold back.

06

Home and Sixth Street

Each time Corrode Bone is triggered, gain 1 stack of Bone-Deep Corrosion. When attacks from any squad member, other than Corrode Bone, hit an enemy, consume 1 stack of Bone-Deep Corrosion to trigger 1 special Corrode Bone. This instance of Corrode Bone cannot inflict Daze, and at most 1 stack of Bone-Deep Corrosion can be consumed every 3s. Once there's something I want to hold onto more than just "staying alive," I really do turn stupid. If fate ever decides I have to die, that big, soft couch of yours better not have anyone else lying on it.

"Don't you dare forget me... or I'll bite you to death."

Materials Calculator

Cissia Level

Lv. 1/10
Lv. 60/60

Core Skill

Basic Attack

Lv. 1
Lv. 12

Dodge

Lv. 1
Lv. 12

Assist

Lv. 1
Lv. 12

Special Attack

Lv. 1
Lv. 12

Chain Attack

Lv. 1
Lv. 12

Materials Required

Move List

01

Basic Attack: Tongue Flick

Icon_Normal

02

Basic Attack: Serpent's Kiss

Icon_Normal (Hold with Serpentine Shadow)

03

Special Attack: Bared Fangs

Icon_Special

04

EX Special Attack: Venomous Bite

Icon_SpecialReady

05

EX Special Attack: Venomous Bite

Icon_SpecialReady (Hold)

06

Dash Attack: Bite Mark

Icon_Evade > Icon_Normal

07

Dodge Counter: Bite Back

Icon_Evade (Perfect) > Icon_Normal

08

Chain Attack: Gang Operation

Icon_QTE

09

Ultimate: Ophidiophobia

Icon_UltimateReady

10

Quick Assist: Alarm System

Icon_Switch (When Triggering Quick Assist)

11

Defensive Assist: Extra Prison Rations

Icon_Switch (When Triggering Defensive Assist)

12

Assist Follow-Up: Partners in Crime

Icon_Normal (After Defensive Assist)

Profile

Height 156 Gender Female Birthday JAN 10 Agent ID 1521

Character Details

Cissia, a case specialist serving under the New Eridu Public Security Commissioner, is currently campaigning to become the new second-floor roommate at Random Play.

More than the danger of the mission itself, what she fears most is a call from her superior. The professionalism she shows in her actions is far more dependable than how she looks or the way she talks. Relying only on instinct and her senses, she can still make the right call.

She may claim to be a selfish, instinct-driven "bad guy," but the choices she makes often carry a faint glimmer of humanity beyond personal gain. She scoffs at order and justice, yet can become the sharpest blade in the hunt for the worst criminals.

But whether it's the lies she tells to protect herself, the fangs she shows when she bites back, or that wild philosophy of "survive and profit," Cissia has turned them all into a shield to protect the few things she still has. No matter what past or shackles she carries, she has already decided to make her stand here.

Close Trust Rank Agent Intel

"Instinct" is the foundation Cissia relies on to survive, yet it has also become the force pulling her deeper into the vortex. She places too much trust in the signals she reads from scent, tracks, and subtle muscle movements, yet has never learned to spot the pitfalls buried in paperwork and systems of authority.

Before her arrest, the last "legitimate" job Cissia took was transporting a batch of confidential supplies. The client offered generous pay and a simple route — an easy task for someone who knew the Outer Ring's back alleys like the back of her hand. As usual, her animal-like vigilance helped her slip through a few narrow patrol windows. What she didn't realize was that every evasive move was being logged as evidence of "suspicious behavior" and "counter-surveillance ability." When the explosion that swallowed everything erupted, she had already slipped into an abandoned pipe seconds earlier after sensing an unusual surge of heat. It saved her life — and cemented her identity as the "only surviving, highly suspicious arson suspect."

In Public Security's files, her instincts and abilities were twisted into proof of a carefully planned crime. The interrogation wasn't meant to uncover the truth, but to carry out a cold procedure: blinding lights to break her tolerance for brightness, endless questioning to strip away her sense of time, and finally, when her body and mind were on the verge of collapse, a confession was pushed in front of her.

Amid countless misfortunes, fortune finally showed her a trace of favor. Commissioner Severian uncovered the glaring flaws in Cissia's interrogation records. Recognizing her remarkable talent and fundamentally good nature, Severian personally recruited her as a "case specialist." From that moment on, the collar and handcuffs were no longer simple shackles. They marked a dangerous line between her and the system of order she neither understood nor trusted — one she had learned to use to her advantage.

Cooperation Notes

Belle

There isn't a single snack that can get past Cissia's eyes and nose! How in the world can she smell potato chips through the packaging?

Wise

Ever since Cissia started coming over on the regular, some things have never gone missing again... like those old videotapes that were always impossible to find. And some things have never been seen again either... like the leftover cheesecake in the fridge.

Impressions

Impressions of Cissia:
· Throw eggs her way, and she pays it back with snacks.
· No security alarms went off. Another day of her being good.
· She's officially claimed the video store couch as her territory.

Fashion

ID: 3115210
There are two kinds of people in this world, venomous snakes and mice! As for who is what...
Lady Cissia says: Those stronger than me are snakes, and those weaker than me are mice!