Skills
Basic Attack Lv.
12
Basic Attack: Tongue Flick
Press
to activate:
Launch up to four attacks forward, dealing Electric DMG.
When the 4th hit lands, gain 2 points of Venom. Hitting a Stunned enemy grants an additional 1 point of Venom.
Basic Attack: Serpent's Kiss
With Serpentine Shadow, hold
to launch:
Cissia leaps into the air and locks onto a target, then slams down, dealing Electric DMG to enemies in the area.
While locking on, continue to hold
and drag the joystick to extend the lock-on duration and freely control the landing position.
For every 6 points of Venom gained, gain 1 stack of Serpentine Shadow, stacking up to 3 times.
Upon entering the battlefield, gain 1 stack of Serpentine Shadow.
Using this skill consumes 1 stack of Serpentine Shadow.
Upon hitting an enemy, all Venom is consumed to trigger Corrode Bone.
Upon activating this skill, a Quick Assist is triggered.
Character is invulnerable while using this skill.
Corrode Bone
Deal Electric DMG to nearby enemies.
Each trigger increases CRIT Rate by 6% for 15s, stacking up to 3 times. Repeated triggers refresh the duration.
Dodge Lv.
12
Dodge: Slither
Press
to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack: Bite Mark
Press
during a dodge to activate:
Dash forward with a swift slash, dealing Electric DMG.
Dodge Counter: Bite Back
Press
during a Perfect Dodge to activate:
Leap forward and perform a sweeping attack upon landing, dealing Electric DMG.
Character is invulnerable while using this skill.
Assist Lv.
12
Quick Assist: Alarm System
When the active character is launched, press
to activate:
Leaps forward and performs a sweeping attack upon landing, dealing Electric DMG.
During this skill, you can quickly chain into Special Attack: Bared Fangs, EX Special Attack: Venomous Bite, and Basic Attack: Serpent's Kiss.
Character is invulnerable while using this skill.
Defensive Assist: Extra Prison Rations
When the on-field character is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up: Partners in Crime
Press
after a Defensive Assist to activate:
Unleash a series of attacks, dealing Electric DMG.
Character is invulnerable while using this skill.
Special Attack Lv.
12
Special Attack: Bared Fangs
Press
to activate:
Launches a long-range snake bite forward, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.
EX Special Attack: Venomous Bite
With enough energy, press or hold
to activate:
Unleash multiple long-range snake bites forward, dealing Electric DMG.
Grants 5 Energy when the move is used.
When activating by holding, consumes additional Energy. For every 20 additional Energy consumed, unleash 1 extra strike that deals Electric DMG, up to a maximum of 60 additional Energy.
After activation, gain 3 Venom. For every additional 20 Energy consumed while holding, gain 1 more Venom.
After using this skill, it can be immediately followed up with the 4th hit of Basic Attack: Tongue Flick.
A Quick Assist is triggered when this skill hits an enemy.
Character is invulnerable while using this skill.
Chain Attack Lv.
12
Chain Attack: Gang Operation
When a Chain Attack is triggered, select the character to activate:
Launch multiple attacks ahead, dealing massive Electric DMG.
After using this skill, gain 3 Venom.
A Quick Assist is triggered when this skill hits an enemy.
Character is invulnerable while using this skill.
Ultimate: Ophidiophobia
When Decibel Rating is at Maximum, press
to activate:
Deliver a thunderbolt attack in front, dealing massive Electric DMG.
After using this skill, obtain 3 Venom.
After using this skill, activate Ether Veil: Cold-Blooded, lasting 30s. All squad members' CRIT DMG increases by 5% for the duration.
Re-activating Ether Veil: Cold-Blooded a second time will first deactivate the active Ether Veil: Cold-Blooded.
A Quick Assist is triggered when this skill hits an enemy.
Character is invulnerable while using this skill.
Core Skill
Core Skill
Core Passive: Fatal Concoction
Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s.
While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG.
With Venom, all squad memebrs' Electric DMG ignores 6% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 1% of the enemy's DEF is ignored, up to a maximum of 25% of enemy DEF. This effect lasts until 30s after Venom is depleted.
Corrode Bone deals additional Electric DMG equal to 335% of ATK.
When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%.
When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once.
Additional Ability: Festering Venom
When another character in your squad is a Stun character or shares the same attribute:
While possessing Venom, increases all squad members' CRIT DMG by 40%, with Cissia gaining an additional 10%. The effect lasts until 30s after Venom is depleted.
Mindscape Cinema
Materials Calculator
Move List
01
Basic Attack: Tongue Flick

02
Basic Attack: Serpent's Kiss
(Hold with Serpentine Shadow)03
Special Attack: Bared Fangs

04
EX Special Attack: Venomous Bite

05
EX Special Attack: Venomous Bite
(Hold)06
Dash Attack: Bite Mark

07
Dodge Counter: Bite Back
(Perfect)

08
Chain Attack: Gang Operation

09
Ultimate: Ophidiophobia

10
Quick Assist: Alarm System
(When Triggering Quick Assist)11
Defensive Assist: Extra Prison Rations
(When Triggering Defensive Assist)12
Assist Follow-Up: Partners in Crime
(After Defensive Assist)Profile
Character Details
Close Trust Rank Agent Intel
Cooperation Notes
Belle
...
Wise
... Impressions
...
...
Fashion



