Skills
Basic Attack Lv. 12
Basic Attack: High-Pressure Spike
Press
to activate:
Unleashes up to 4 attacks, dealing Physical DMG and Electric DMG.
While launching Basic Attacks, drag the joystick to move while attacking. This allows Grace to reposition herself and deal Physical DMG. If used after the 1st or 2nd hit of a Basic Attack, pressing
again resumes the combo from the 3rd or 4th hit of the Basic Attack.
While Grace is launching Basic Attacks, her Basic Attack combo will not be interrupted by her Special Attacks, EX Special Attacks, Dodge, Dash Attacks, or Dodge Counter.
Basic Attack: High-Pressure Spike Stats
1st-Hit DMG Multiplier 1181001 | 111.2% |
2nd-Hit DMG Multiplier 1181002 | 120.2% |
3rd-Hit DMG Multiplier 1181003 | 250.2% |
4th-Hit DMG Multiplier 1181004 | 373.3% |
Moving Shot DMG Multiplier 1181015 | 81.0% |
1st-Hit Daze Multiplier 1181001 | 27.9% |
2nd-Hit Daze Multiplier 1181002 | 52.3% |
3rd-Hit Daze Multiplier 1181003 | 107.9% |
4th-Hit Daze Multiplier 1181004 | 161.1% |
Moving Shot Daze Multiplier 1181015 | 61.2% |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1181001 | 111.2 | 27.9 | 0.615 | 0 | 4.7025 | 17.08 |
| 1181002 | 120.2 | 52.3 | 1.189 | 0 | 9.1025 | 33.02 |
| 1181003 | 250.2 | 107.9 | 2.454 | 64.6 | 18.755 | 68.17 |
| 1181004 | 373.3 | 161.1 | 4.081 | 0 | 31.185 | 113.35 |
| 1181015 | 81 | 61.2 | 1.38 | 0 | 10.56 | 38.34 |
Dodge Lv. 12
Dodge: Safety Regulation
Press
to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack: Quick Inspection
Press
during a dodge to activate:
Slide forward while shooting, dealing Physical DMG.
Dodge Counter: Violation Penalty
Press
during a Perfect Dodge to activate:
Throws a grenade at enemies, dealing Electric DMG, then automatically triggers the Basic Attack's 4th hit.
Character is invulnerable while using this skill.
Dash Attack: Quick Inspection Stats
DMG Multiplier 1181007 | 67.4% |
Daze Multiplier 1181007 | 25.5% |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1181007 | 67.4 | 25.5 | 0.571 | 0 | 4.3725 | 15.86 |
Dodge Counter: Violation Penalty Stats
DMG Multiplier 1181008 | 329.2% |
Daze Multiplier 1181008 | 226.4% |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1181008 | 329.2 | 226.4 | 1.56 | 43.33 | 11.935 | 193.34 |
Assist Lv. 12
Quick Assist: Incident Management
When the active character is launched in the air, press
to activate:
Throws a grenade at the enemy, dealing Electric DMG.
Character is invulnerable while using this skill.
Evasive Assist: Rapid Risk Response
When the character on field is about to be attacked, press
to activate:
Dodges the enemy's attack and activates Vital View.
Character is invulnerable while using this skill.
Assist Follow-Up: Counter Volt Needle
Press
after an Evasive Assist to activate:
Unleashes a spinning hail of bullets against enemies in front and throws a grenade, dealing Electric DMG.
Character is invulnerable while using this skill.
Quick Assist: Incident Management Stats
DMG Multiplier 1181011 | 91.7% |
Daze Multiplier 1181011 | 68.6% |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1181011 | 91.7 | 68.6 | 1.56 | 43.33 | 11.935 | 21.67 |
Assist Follow-Up: Counter Volt Needle Stats
DMG Multiplier 1181012 | 719.0% |
Daze Multiplier 1181012 | 470.1% |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1181012 | 719 | 470.1 | 0 | 320.01 | 106.2875 | 165.04 |
Special Attack Lv. 12
Special Attack: Obstruction Removal
Press
to activate:
Throws a grenade forward, dealing Electric DMG.
During the skill, drag the joystick to reposition in that direction.
When activated via consuming Zap, dodge incoming enemy attacks.
Anti-Interrupt level is increased while using this skill.
EX Special Attack: Supercharged Obstruction Removal
With enough Energy, press
to activate:
Leaps into the air and throws two grenades forward, dealing massive Electric DMG.
During the skill, drag the joystick to change directions.
If Zap reaches max stacks, throws an additional Vortex Cluster Grenade, generating an electromagnetic field at the point of detonation that pulls in enemies and deals Electric DMG.
Character is invulnerable while using this skill.
Pulse
Activating an Ultimate grants 25 stacks of Pulse (max 25 stacks). When gaining Zap, consumes 1 stack of Pulse.
After consuming Pulse to obtain 8 stacks of Zap, the next grenade throw includes an additional Pulse Grenade. If it hits an enemy suffering Ether, Electric, Fire, Physical, or Ice Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 560%/280%/700%/50%/70% of the original Anomaly's DMG.
While in the Pulse state, Special Attack: Obstruction Removal - Cycle is unlocked.
Special Attack: Obstruction Removal - Cycle
While in the Pulse state, hold
to activate:
Repeatedly hurls grenades forward during the skill, dealing Electric DMG and granting 1 Zap stack each time grenades are thrown.
During the skill, tilt the joystick to reposition and dodge enemy attacks.
Anti-Interrupt level is increased while using this skill.
Special Attack: Obstruction Removal Stats
DMG Multiplier 1181005 | 85.0% |
Daze Multiplier 1181005 | 64.1% |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1181005 | 85 | 64.1 | 0 | 70.03 | 11.0275 | 20.02 |
EX Special Attack: Supercharged Obstruction Removal Stats
DMG Multiplier 1181006 | 334.1%*2 |
Daze Multiplier 1181006 | 201.3%*2 |
Energy Cost | 40 |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1181006 | 334.1 | 201.3 | 0 | 143.34 | 52.305 | 34.17 |
Vortex Cluster Grenade Base Multiplier Stats
DMG Multiplier 1181020 | 175.5% |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1181020 | 175.5 | 0 | 0 | 0 | 0 | 0 |
Special Attack: Obstruction Removal - Cycle Stats
DMG Multiplier 1181018 | 1127.7%/29 |
Daze Multiplier 1181018 | 770.2%/29 |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1181018 | 1127.7 | 770.2 | 0 | 488.33 | 134.31 | 488.34 |
Pulse Grenade Multiplier Stats
DMG Multiplier 1181019 | 84.9% |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1181019 | 84.9 | 0 | 0 | 0 | 0 | 0 |
Chain Attack Lv. 12
Chain Attack: Collaborative Construction
When a Chain Attack is triggered, select the character to activate:
Throws three grenades into the air then strafes to detonate them, dealing massive Electric DMG.
Character is invulnerable while using this skill.
Ultimate: Demolition Blast - Beware
When Decibel Rating is at Maximum, press
to activate:
Throws a custom grenade which explodes in the air and splits into four smaller grenades, dealing massive Electric DMG.
Gains 8 stacks of Zap and 25 stacks of Pulse (max 25 stacks).
Character is invulnerable while using this skill.
Chain Attack: Collaborative Construction Stats
DMG Multiplier 1181009 | 1143.3% |
Daze Multiplier 1181009 | 229.3% |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1181009 | 1143.3 | 229.3 | 0 | 344.5 | 222.7775 | 145.01 |
Ultimate: Demolition Blast - Beware Stats
DMG Multiplier 1181010 | 2958.3% |
Daze Multiplier 1181010 | 200.2% |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1181010 | 2958.3 | 200.2 | 0 | 895.7 | 0 | 626.7 |
Core Skill
Core Skill
Core Passive: Pre-Driven Needle
When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 130%.
Additional Ability: Tech Support Dept.
When another character in your squad shares the same Attribute or Faction, or is an Anomaly character:
When Grace's EX Special Attack hits an enemy, the next time that target is afflicted with Shock, that instance of Shock DMG is increased by 18%, stacking up to 2 times. This effect can trigger on each enemy only once per skill use, and all stacks reset when the Shock state ends.
Potential Activation
Steel Symphony VI STR. 6/6
Awakened Potential: Overclocked Engineering Engine
When consuming Zap, gain Enhanced Zap, increasing Electric DMG by 30% for 25s. Repeated triggers reset the duration.
Mindscape Cinema
Materials Calculator
Grace Level
Core Skill
Basic Attack
Dodge
Assist
Special Attack
Chain Attack
Materials Required
Move List
01
Basic Attack: High-Pressure Spike

02
Special Attack: Obstruction Removal

03
EX Special Attack: Supercharged Obstruction Removal

04
Dash Attack: Quick Inspection

05
Dodge Counter: Violation Penalty
(Perfect)

06
Chain Attack: Collaborative Construction

07
Ultimate: Demolition Blast - Beware

08
Quick Assist: Incident Management
(When Triggering Quick Assist)09
Evasive Assist: Rapid Risk Response
(When Triggering Evasive Assist)10
Assist Follow-Up: Counter Volt Needle
(After Evasive Assist)Profile
Character Details
She's obsessed with gears, metal and wires — a true mechanical geek. She's eager to dismantle and study any machinery or equipment she takes an interest in: "Such sharp and strong lines, truly beautiful... I can't help but want to open it up and take a look."
Grace always shows extraordinary patience when dealing with machines, doting on the sophisticated metal constructions as if they were her own children.
According to the information at hand, Grace is probably the only one who can playfully refer to Koleda as "Sweet Pea" without receiving a kick in the shin.
Question: Based on Grace's understanding of machines, would she consider me one? I'm currently lacking a physical form, however, so I don't possess components like gears, metal, or wires.
Close Trust Rank Agent Intel
Cooperation Notes
Belle
Is it just me... or does Grace sound just like a human talking to a cat whenever she's talking to machines?Wise
You mean the way you talk to cats, right?More importantly, is Fairy already thinking about philosophical questions like "Who am I?"
Aptitude Info
Hollow Investigator — Grace, possessing high Ether aptitude, is allowed to perform basic tasks like investigating and extracting resources in known Hollows within the city (including Companion Hollows).
Note: Prolonged exposure to machinery in Ether environments could impact personal health, so please be mindful.
