Skills
Basic Attack Lv. 12
Basic Attack: Warmup Sparks
Press
to activate:
Unleashes up to 4 slashes, dealing Physical DMG.
Basic Attack: Fire Suppression
Press
at the right moment to activate:
Launches a stronger slash, dealing Fire DMG.
When Fire Suppression is guaranteed to trigger, pressing
when the attack is about to end speeds up the transition into the next hit of Basic Attack.
When Fire Suppression is guaranteed to trigger, the 5th hit of the Basic Attack string unlocks. Activating a Chain Attack or Ultimate powers up her next Basic Attack 5th hit. A strengthened Basic Attack 5th hit will consume all remaining guaranteed Fire Suppression activations to deal additional Fire DMG per activation spent.
After triggering a Perfect Dodge, the current Basic Attack hit count is retained for 5s. After performing a Dodge Counter, pressing
resumes the Basic Attack from the retained hit count.
Basic Attack: Fire Assault
Hold
to activate: Basic Attack: Fire Charge
Release
while Basic Attack: Fire Charge is activated to launch Basic Attack: Fire Assault.
If attacked by an enemy during Basic Attack: Fire Assault or the moment Basic Attack: Fire Charge is activated, a Block Counter can be triggered, negating that instance of DMG and granting 3 guaranteed triggers of Fire Suppression. Press
to follow up with the 3rd hit of a Basic Attack, up to 8 times.
While charging, tilting the joystick launches Basic Attack: Blazing Rush.
Basic Attack: Warmup Sparks Stats
1st-Hit DMG Multiplier 1041001 | 69.6% |
2nd-Hit DMG Multiplier 1041003 | 83.0% |
3rd-Hit DMG Multiplier 1041005 | 206.2% |
4th-Hit DMG Multiplier 1041007 | 426.8% |
1st-Hit Daze Multiplier 1041001 | 26.0% |
2nd-Hit Daze Multiplier 1041003 | 52.0% |
3rd-Hit Daze Multiplier 1041005 | 124.1% |
4th-Hit Daze Multiplier 1041007 | 252.3% |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1041001 | 69.6 | 26 | 0.589 | 0 | 4.51 | 16.35 |
| 1041003 | 83 | 52 | 1.177 | 0 | 8.9925 | 32.7 |
| 1041005 | 206.2 | 124.1 | 2.82 | 0 | 21.56 | 78.32 |
| 1041007 | 426.8 | 252.3 | 5.744 | 0 | 43.89 | 159.56 |
Basic Attack: Fire Suppression Stats
1st-Hit DMG Multiplier 1041002 | 111.2% |
2nd-Hit DMG Multiplier 1041004 | 114.4% |
3rd-Hit DMG Multiplier 1041006 | 264.0% |
4th-Hit DMG Multiplier 1041008 | 681.7% |
5th-Hit DMG Multiplier 1041024 | 883.9% |
Enhanced Basic Attack 5th-Hit DMG Multiplier 1041025 | 883.9% |
Enhanced Basic Attack 5th-Hit Additional DMG Multiplier 1041026 | 166.4% |
1st-Hit Daze Multiplier 1041002 | 27.9% |
2nd-Hit Daze Multiplier 1041004 | 51.2% |
3rd-Hit Daze Multiplier 1041006 | 113.7% |
4th-Hit Daze Multiplier 1041008 | 288.8% |
5th-Hit Daze Multiplier 1041024 | 219.0% |
Enhanced Basic Attack 5th-Hit Daze Multiplier 1041025 | 219.0% |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1041002 | 111.2 | 27.9 | 0.615 | 17.05 | 4.7025 | 17.06 |
| 1041004 | 114.4 | 51.2 | 1.149 | 31.91 | 8.8 | 31.92 |
| 1041006 | 264 | 113.7 | 2.577 | 71.57 | 19.69 | 71.58 |
| 1041008 | 681.7 | 288.8 | 6.581 | 182.8 | 50.2975 | 182.81 |
| 1041024 | 883.9 | 219 | 4.98 | 138.33 | 38.06 | 138.34 |
| 1041025 | 883.9 | 219 | 4.98 | 138.33 | 38.06 | 138.34 |
| 1041026 | 166.4 | 0 | 0 | 0 | 0 | 0 |
Basic Attack: Fire Assault Stats
Basic Attack: Fire Assault DMG Multiplier 1041027 | 188.7% |
Basic Attack: Fire Assault Daze Multiplier 1041027 | 46.1% |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1041027 | 188.7 | 46.1 | 1.051 | 29.16 | 8.03 | 29.17 |
Dodge Lv. 12
Dodge: Tempered Fire
Press
to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack: Blazing Fire
Press
during a dodge to activate:
Slashes enemies in front, dealing Physical DMG.
Dash Attack: Fire Suppression
Press
during a dodge to activate:
Slashes enemies in front, dealing Fire DMG.
Dodge Counter: Backdraft
Press
during a Perfect Dodge to activate:
Executes a powerful slash against enemies in front, dealing massive Fire DMG.
Character is invulnerable while using this skill.
Dash Attack: Blazing Fire Stats
DMG Multiplier 1041012 | 137.6% |
Daze Multiplier 1041012 | 51.8% |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1041012 | 137.6 | 51.8 | 1.171 | 0 | 8.965 | 32.51 |
Dash Attack: Fire Suppression Stats
DMG Multiplier 1041013 | 158.0% |
Daze Multiplier 1041013 | 118.4% |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1041013 | 158 | 118.4 | 2.701 | 75 | 20.6525 | 37.51 |
Dodge Counter: Backdraft Stats
DMG Multiplier 1041015 | 524.9% |
Daze Multiplier 1041015 | 339.1% |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1041015 | 524.9 | 339.1 | 4.14 | 114.99 | 31.625 | 265 |
Assist Lv. 12
Quick Assist: Covering Fire
When the active character is launched, press
to activate:
Slashes enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
Defensive Assist: Hold the Line
When the character on field is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up: Reignition
Press
after a Defensive Assist to activate:
Charge and cross slash enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
Quick Assist: Covering Fire Stats
DMG Multiplier 1041019 | 241.8% |
Daze Multiplier 1041019 | 181.3% |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1041019 | 241.8 | 181.3 | 4.14 | 114.99 | 31.625 | 57.5 |
Defensive Assist: Hold the Line Stats
Light Defensive Daze Multiplier 1041020 | 388.8% |
Heavy Defensive Daze Multiplier 1041021 | 491.2% |
Chain Defensive Daze Multiplier 1041022 | 239.6% |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1041020 | 0 | 388.8 | 0 | 0 | 0 | 366.64 |
| 1041021 | 0 | 491.2 | 0 | 0 | 0 | 416.64 |
| 1041022 | 0 | 239.6 | 0 | 0 | 0 | 116.64 |
Assist Follow-Up: Reignition Stats
DMG Multiplier 1041023 | 767.6% |
Daze Multiplier 1041023 | 503.8% |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1041023 | 767.6 | 503.8 | 0 | 342.42 | 113.135 | 181.64 |
Special Attack Lv. 12
Special Attack: Raging Fire
Press
to activate:
Slashes enemies nearby, dealing Fire DMG.
Anti-Interrupt level is increased while using this skill.
EX Special Attack: Fervent Fire
With enough Energy, press
to activate:
Executes a powerful slash against enemies nearby, dealing massive Fire DMG.
Character is invulnerable while using this skill.
After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times.
After using this skill, press
to immediately follow up with the 4th hit of a Basic Attack.
Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press
to resume Basic Attack from the retained Basic Attack hit count.
Special Attack: Raging Fire Stats
DMG Multiplier 1041010 | 105.4% |
Daze Multiplier 1041010 | 79.0% |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1041010 | 105.4 | 79 | 0 | 50.01 | 13.7775 | 50.02 |
EX Special Attack: Fervent Fire Stats
DMG Multiplier 1041011 | 1350.4% |
Daze Multiplier 1041011 | 816.3% |
Energy Cost | 80 |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1041011 | 1350.4 | 816.3 | 0 | 580.18 | 211.255 | 141.7 |
Chain Attack Lv. 12
Chain Attack: Uplifting Flame
When a Chain Attack is triggered, select the character to activate:
Slashes enemies in a small area ahead, then executes a powerful upwards slash, dealing massive Fire DMG.
Character is invulnerable while using this skill.
After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times.
After using this skill, press
to immediately follow up with the 4th hit of a Basic Attack.
Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press
to resume Basic Attack from the retained Basic Attack hit count.
Ultimate: Bellowing Flame
When Decibel Rating is at Maximum, press
to activate:
Slashes enemies nearby, dealing massive Fire DMG.
Character is invulnerable while using this skill.
After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times.
After using this skill, press
to immediately follow up with the 4th hit of a Basic Attack.
Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press
to resume Basic Attack from the retained Basic Attack hit count.
Chain Attack: Uplifting Flame Stats
DMG Multiplier 1041016 | 1265.0% |
Daze Multiplier 1041016 | 321.4% |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1041016 | 1265 | 321.4 | 0 | 402.86 | 238.81 | 203.37 |
Ultimate: Bellowing Flame Stats
DMG Multiplier 1041017 | 4206.2% |
Daze Multiplier 1041017 | 428.0% |
| DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
|---|---|---|---|---|---|---|
| 1041017 | 4206.2 | 428 | 0 | 246.7 | 0 | 746.71 |
Core Skill
Core Skill
Core Passive: Heatwave
When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by 70%.
Additional Ability: Fields of Fire
When another character in your squad shares the same Attribute or Faction:
Soldier 11 deals 10% more Fire DMG. When attacking Stunned enemies, this effect is further enhanced by an additional 22.5%.
Potential Activation
Blazing Melody VI STR. 6/6
Awakened Potential: Infernal Blaze
In Additional Ability: Fields of Fire, Soldier 11's CRIT DMG is increased by 48%.
Mindscape Cinema
Materials Calculator
Soldier 11 Level
Core Skill
Basic Attack
Dodge
Assist
Special Attack
Chain Attack
Materials Required
Move List
01
Basic Attack: Warmup Sparks

02
Basic Attack: Fire Suppression
(Perfect timing)03
Special Attack: Raging Fire

04
EX Special Attack: Fervent Fire

05
Dash Attack: Blazing Fire

06
Dodge Counter: Backdraft
(Perfect)

07
Chain Attack: Uplifting Flame

08
Ultimate: Bellowing Flame

09
Quick Assist: Covering Fire
(When Triggering Quick Assist)10
Defensive Assist: Hold the Line
(When Triggering Defensive Assist)11
Assist Follow-Up: Reignition
(After Defensive Assist)12
Basic Attack: Fire Charge
(Hold)13
Basic Attack: Blazing Rush
(Hold while tilting joystick)14
Basic Attack: Fire Assault
(Release during Basic Attack: Fire Charge or Basic Attack: Blazing Rush)Profile
Character Details
She currently serves as a direct attacker in Obol squad, Obsidian Division. Soldier 11 is a code name — she gave up her real name long ago.
Soldier 11 is a fan of spicy food and likes the super-spicy noodles served at Waterfall Soup.
It's worth noting she currently calls us by a different name every time she greets us.
Close Trust Rank Agent Intel
Master, based on your firsthand account and Agent Anby's testimony, Soldier 11's real name is Harin. She's one of the clones from New Eridu's former clone soldier project and, like Anby, once served in the Defense Force's Silver Squad.
This research project produced multiple clones programmed to obey the upper ranks of the Defense Force without question. However, due to various complications, it was scrapped years ago. The Defense Force sought to erase the unethical experiment and its results, preserving only one soldier as a symbolic success. Anby had been the intended candidate, but her self-destructive act to protect Soldier 11 led to Soldier 11 being the one preserved. Magus, captain of Obol Squad, later chose to bring Soldier 11 into her squad.
Having never known the truth, Soldier 11 grew up resenting Anby, feeling abandoned and betrayed. She set her sights on becoming stronger than Anby — stronger than anyone. Still, she developed a strong rapport with her squadmates in Obol Squad, and now considers them her most important allies.
